F/AE Super Hornet Download | GameFabrique
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F/A Hornet Download | GameFabrique
Well, Digital Integration haven’t stood still in the intervening years. So, if you like your flight simulators in the ‘kick the tyres and light the fires’ mould, this probably won’t appeal – it majors on realism with a capital ‘R’. It’s a pretty good aeroplane but getting a bit long in the tooth, hence the US Navy’s decision to upgrade and the ‘Super’ tag.
Scheduled to go into service in , it’s got lots of pointy things to hang off the bottom and sides, a better radar to help you find things to shoot at sooner and improved aerodynamics to enable you to stay in the air long enough for your missile to arrive at its destination. All of which is good news, but in addition to that the controls have been simplified as much as possible. Which means that you, sitting at home in front of your computer, have around switches and knobs to learn as opposed to nearly double the amount in the old aircraft.
Oh, and there are a few extra radar modes as well, all of which makes things a little bit easier. All the usual viewing modes are on offer, and it’s particularly good to see that the padlock view from Falcon 3 has been included. In other words, it works nicely and lets you follow the baddie without always crashing into the deck.
Another nice touch is that you can see your aeroplane from inside the cockpit, stores and all, and when you look back your view is spoiled by the fuselage behind you. It may not sound a big deal, but it’s the little things that matter. Dl have gone down the same road as a number of other developers by making all the cockpit controls clickable. Sure, you can have shortcuts as well, but isn’t it so much more fun to search around a bewildering array of buttons and knobs trying to find the ECM while someone is firing missiles at you?
Who said “No? And the graphics aren’t bad, either have steered away from the photo-realistic landscapes with stuck-on objects favoured by other flight sims, choosing to stick with polygons and vectors. However, the models in the sim are superb. They look great and are animated, which makes it far more satisfying when you shoot them down. Or even when you fail to. The enemy AI appears to be frighteningly good. Certainly in training, where the pilots of the aircraft you’re up against know all the tricks and use them against Fyou.
It most certainly isn’t a cakewalk, although it’s aiso good to see that the enemy are fallible as well – on one training sortie they managed to score two blue-on-blue kills. Then again, as they’re supposed to be American it could be just more accurate modelling. Happily, this isn’t the case, as the flight model appears to be very well done – as we’ve come to expect from Dl – and the hard-core flight sim fan will find the overall levels of realism excellent.
And there’s the first small problem. Despite their protestations to the contrary, Dl have made it possible to fly this in two ways: realistically or arcade. There’s no real middle ground -you turn options on or off in the preferences screen but they’re all fairly fundamental; in other words you can’t specify no ground collisions or unlimited ammo, for example.
As far as the avionics are concerned, which are probably the hardest part to learn, you get roughly no help whatsoever, although we’re assured that the manual that ships with the game will be more helpful than the one supplied with our review copy. There’s currently a choice of two scenarios – Russia or India – and the usual ‘renegade troops are causing trouble, go sort them out’ type of briefing.
But although there are a number of missions linked together, there’s no dynamic campaign as yet. The missions will always be assigned no matter what, and damage you cause to enemy assets doesn’t get carried over – so don’t bother killing that SAM because it’ll be there when you fly here tomorrow.
This is a major omission, but one which Dl are intending to fix when they release a Gold edition later on. They say that it will not be a full-price add-on for existing customers, but that there will be some form of loyalty discount. The party line for why the campaign isn’t included already is that they didn’t want to rush it and ship bugged code. Sounds fair enough, but we’ll see. It really is most impressive, and our review copy appeared to be entirely bug-free.
The US Navy must agree with us, because they’ve adopted it for promotional work and some ground-based familiarity training. Apparently they’ll also be endorsing the product when it ships. The graphics may be nothing to write home about but they’re more than adequate, the flight model is superb and the way that the cockpit has been made clickable, even in 3D mode, is really quite something. We’re impressed, and reckon you will be too. Unless you don’t want to spend ages learning how to turn the radar on, and even longer trying to start the engines you have to start the APU, then spool up the engines before anything else will happen.
In which case you’ll hate this. Can’t help wondering why they didn’t stick with the Brits and try something like a decent Harrier sim. Or even better, Sea Harrier. Combine the best of both worlds. Not content with simulating one of the most classified jets in the world only a select few of the US Navy’s Top Gun have ever flown the new ‘Super Hornet’ , veteran Surrey-based outfit Digital Integration have decided to create the world’s first ‘fully interactive’ carrier deck for that final touch of authenticity.
Planes constantly take off and land, burly seamen scamper across the deck waving large, glowing sticks, and exhaust smoke from jet engines drifts on to the ocean.
You could say it’s a whole new plane of sophistication. Although, why the designers didn’t include the music as background during actual gameplay is a mystery as it would have improved the level of excitement immensely. The movies lead into the combat missions but the storyline never develops as you progress. The cockpit is the most impressive part of the game. It’s very refreshing that you can actually use every button and knob on the control panel.
Luckily, keyboard commands are available as well, so you don’t have to go searching for the right button while an enemy plane is firing missiles at you. The cockpit is so large you have to scroll down to view the whole thing. Prior to take off, you have to know how to initiate the manual or automatic lift off procedure.
This is very detailed and you must know how to engage the ACU and both engines before accelerating among other things. It’s a very good feeling to have total control while flying but it’s also very rare.
And, if you turn off your engines in mid flight, you will crash! However, invincibility mode lets you play the game and master the controls without worrying about blowing up. The detail of the sky and jets are excellent though the surrounding environments are lacking. It’s also very difficult to find enemy planes, fly around a specific area and navigate while accessing control panel buttons.
Even with available hot keys for scrolling to various areas of the cockpit, it’s most taxing to attempt to do this while trying to fight an enemy.
When you finally join a dogfight, it’s difficult to locate the enemy, let alone destroy them. Once you figure out how to use the radar, this changes. Each mission has a specific agenda and you really have to study all the parameters carefully in order to succeed. Flying blindly into the sky, the objectives of a mission don’t necessarily present themselves directly and you’ll have to look carefully at your HUD display and other instruments in order to determine the best flight plan.
It’s superior because of the amount of control placed directly in your hands.